Tech Artlance

Learn. Create. Grow.

At Techartlance, we don’t just create art — we build artists.
Our Training Program is designed to bridge the gap between education and industry, empowering aspiring 3D artists to gain hands-on experience in real-world game production.

We believe the best way to learn is by doing. That’s why our training combines studio-based learning, live projects, and mentor-led sessions — guided by professionals who work on global game titles every day.

What You’ll Learn

Our training is focused on game-ready production, covering every stage of the art pipeline:

3D Modeling & Sculpting

Master tools like Blender, Maya, and ZBrush

Technical Art Basics

Materials, shaders, lighting, and engine setup

Texturing & Lookdev

Learn Substance Painter, Designer, and PBR workflow

Game Art Pipeline

Build optimized assets for Unreal & Unity

Production Workflow

Follow real studio pipelines and feedback loops

Concept Art & Design

Shape ideas from sketches to final visual

Modular Asset Creation

Level design-ready environments

Industry Mentorship

Learn directly from working professionals

Practical Projects

Work on live or simulated client projects

Career-Focused Learning

Build a strong portfolio that gets noticed

Studio Environment

Train inside a real production setup

Placement Support

Guidance for internships & job opportunities

Who Can Apply

Duration

6 to 12 months (Flexible Modules)

Mode

Onsite at Techartlance Studio (Puducherry)

Certification

Completion certificate + Portfolio review

Internship Opportunities

For top performers

Kickstart Your Game Art Career

Join the next generation of creators shaping the future of games and digital worlds.
Learn with real projects. Grow with real experience.