Learn. Create. Grow.
At Techartlance, we don’t just create art — we build artists.
Our Training Program is designed to bridge the gap between education and industry, empowering aspiring 3D artists to gain hands-on experience in real-world game production.
We believe the best way to learn is by doing. That’s why our training combines studio-based learning, live projects, and mentor-led sessions — guided by professionals who work on global game titles every day.

What You’ll Learn
Our training is focused on game-ready production, covering every stage of the art pipeline:
3D Modeling & Sculpting
Master tools like Blender, Maya, and ZBrush
Technical Art Basics
Materials, shaders, lighting, and engine setup
Texturing & Lookdev
Learn Substance Painter, Designer, and PBR workflow
Game Art Pipeline
Build optimized assets for Unreal & Unity
Production Workflow
Follow real studio pipelines and feedback loops
Concept Art & Design
Shape ideas from sketches to final visual
Modular Asset Creation
Level design-ready environments

- Why Train with Us
Industry Mentorship
Learn directly from working professionals
Practical Projects
Work on live or simulated client projects
Career-Focused Learning
Build a strong portfolio that gets noticed
Studio Environment
Train inside a real production setup
Placement Support
Guidance for internships & job opportunities
Who Can Apply
- Students and graduates from art, animation, or design backgrounds
- Aspiring 3D artists, game designers, or tech artists
- Anyone passionate about game art and digital creation
- Why Train with Us
Duration
6 to 12 months (Flexible Modules)
Mode
Onsite at Techartlance Studio (Puducherry)
Certification
Completion certificate + Portfolio review
Internship Opportunities
For top performers
Kickstart Your Game Art Career
Join the next generation of creators shaping the future of games and digital worlds.
Learn with real projects. Grow with real experience.